I’m using SAMSUNG S10(snapdragon vesion), NRSDK 1.9.5
When I capture photo via RGBCamera, it takes about 0.45s to get the final image in Texture2D format and I can feel a significant drop in FPS, causing a huge amount of user experience issue.
Hi Lik,
The two methods in the screenshot are used to save images. If they are not needed, they can be commented out. These two methods take approximately 200ms, and hopefully this can solve your problem.
I found a new problem that even getting byte[] fron NRRGBCamera will cause the FPS reduces for a short time, from about 60FPS to 3FPS. Is there any method to capture image(byte[]) without much influence on performance?