I use NRSDK 1.9.5.
When I execute NRDemo “RGBCamera-Record” at Nreal Air and start recording by BlendMode.VirtualOnly, the warning “[NRCameraInitializer] Auto adaption for DevieType : RGB_CAMERA ==> LEFT_DISPLAY” is logged.
The cause of it is NRCameraInitializer.cs.
public class NRCameraInitializer : MonoBehaviour
{
/// <summary> Type of the device. </summary>
[SerializeField] NativeDevice m_DeviceType = NativeDevice.RGB_CAMERA;
Now I use the workaround that I comment out the warning.
But I think originally NRSDK should call “NRCameraInitializer.SwitchToEyeParam(NativeDevice.LEFT_DISPLAY)” in NRSystem initialize when Nreal Air using.
Hi developer, Nreal Air has no camera, so basically, you can’t use it to test the demo scene “RGBCamera-Record” and other situations where you need a camera.