Adjusting Eye Seperation / Disparity Distance


I am trying to locate objects on exact location with Nreal SDK and Unity. Objects are not staying in their position when I walk around them are getting closer / farer. I think this is because of incorrect distance between Unity cameras. My eye disparity is very narrow than average and so objects are deformed and locations are incorrectly visualized although they are correct in Unity XYZ coordinates. How can I change the distance between cameras (eye seperation distance) in a correct way or is there are way to calibrate display for personel use?

Best regards

There is a beta version of the NRSDK 1.7.0 that contains a few example demos, one of which being a pupil distance slider. Maybe this would be of use to you?

NRSDK 1.7.0 beta