Dropdown menu doesn't work in Emulated Virtual Displayer

Hi there! We recently upgraded to NRSDK 2.2.1 and found that dropdown menu won’t work in Unity editor, if added to one of your examples:

The only thing we added is a dropdown menu in the CustomVirtualDisplayer, with in-editor emulator enabled. It can only be expanded, not collapsed.

In addition, the emulator had some protracted bugs (since 1.7.0, but may be older):

  • none of the UI elements is interactiable after resizing the game window
  • text input can’t be focused, but works properly on Android

Furthermore, is there a way to enable in-editor emulator outside Editor & Android? This will drastically simplify our compilation pipeline at the speed bike team at University of Toronto. Here we co-maintaine a Linux AR driver in rust (GitHub - badicsalex/ar-drivers-rs: Opensource Rust driver for various AR glasses) for non-android computers, and use NRSDK for android computers. Theoretically the HMD of our speeds bikes can use both of them, but we may have to drop one of them if the complexity of integration/bugfix becomes too high.

Hi,
thank you for bringing this to our attention! I have already forwarded these issues to our engineering team. Regarding the dropdown menu bug in the Unity editor that you mentioned, it has been identified as a known issue, and our team is actively working to resolve it.

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thanks a lot! How about the option to enable in-editor emulator outside Editor? Will this be enabled shortly? With Nebula-on-Windows on the roadmap I would imagine all future applications to be cross-compiled

Currently, enabling the in-editor emulator outside the Editor is a long-term development task and has a relatively low priority in our roadmap. While we are exploring options like Nebula-on-Windows to enhance cross-platform compatibility, implementing this feature involves significant work.

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