Gamepad Controller support for the main navigation menu

Would it be possible to add support for a standard gamepad controller to navigate around the main AR Space menu as an alternative to the pointer?

I’ve been prototyping 3D apps with using the XReal Air/Air2 with a bluetooth wireless gamepad controller, and it’s a really nice setup with giving you a way more functional input control that’s easy to use that is also widely familiar, and you also don’t have to tip your head down to look at the controller which is a bit of a problem with the touchpad controller and the glasses sliding down your nose.

I guess this is more of a feature request, but I was hoping it would be fairly easy to implement and would expand the usability of the device, give devs & users more options?

Hi, artie. Thank you for your input. We are currently evaluating the possibility of adding support for external keyboards and mice in AR Space for our upcoming version.

Is there any update on this? Can support be added for bluetooth controllers as well? Especially to leverage joystick or gamepad in MR space and Unity3d apps.