I tried Nreal SDK v1.10.0, but the ‘Grab’ Posture failed in demo scene…
Can anybody check it~
I import the SDK as before, and the hand tracking demo just didn’t work
I tried Nreal SDK v1.10.0, but the ‘Grab’ Posture failed in demo scene…
Can anybody check it~
I import the SDK as before, and the hand tracking demo just didn’t work
Ji, I will test it and give you feedback.
hello~ Any progress yet?
Can you click ‘SwitchHandVisual’ by pressing Left Shift and Left Mouse Button? I can Grab but cannot ‘Select’~
Thanks for this info, I also got the issue, and have given feedback to R&D.
I want to know when this problem will be fixed~ Maybe in this month?
Hi, we’ve solved this problem, just add a line of code as shown in the screenshot.
public bool isPinching
{
get =>
#if UNITY_EDITOR
Input.GetKey(KeyCode.Mouse0) ||
#endif
currentGesture == HandGesture.Pinch;
}
I tried it, but the issue still appears~
Maybe it’s not very sensitive, try it a few times and see what happens.
ok~,btw will the hand visual in this gif be available in the next version of NRSDK?
Yep, it’s our new hand visual:)
Look better than previous, but it seems like a solid gray rather than a transparent material with adjustable rim light~