Can’t get app with latest NRSDK to run on Beam Pro.
Using Unity 2022.3.48f1
NRSDK 2.3.1
Android SDK 14
Application builds and installed to device.
This error shows up in the console:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Android.AndroidDeploymentTargetsExtension.StartApplication (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.ProgressTaskManager taskManager) (at <14c105c075cc476dbaa5453f1432a3a4>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<>c__DisplayClass15_1.b__5 () (at <14c105c075cc476dbaa5453f1432a3a4>:0)
UnityEditor.ProgressTaskManager.Run () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <14c105c075cc476dbaa5453f1432a3a4>:0)
UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at /Users/bokken/build/output/unity/unity/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45)
UnityEditor.PostprocessBuildPlayer+<>c__DisplayClass22_1.b__1 () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:283)
UnityEditor.ProgressTaskManager.Run () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:302)
UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at <14c105c075cc476dbaa5453f1432a3a4>:0)
UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at <14c105c075cc476dbaa5453f1432a3a4>:0)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:246)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:493)