How do we get gravity vector information from nreal light


we don’t have access gyro and accelerometer data. how do we get gravity vector? how do get the information about where camera is looking at?

Hi, I’m sorry but the IMU data cannot be accessed currently. Could you please tell me what kind of use case it is? Maybe the relative location between the virtual object and the main camera can also work for you?


we want to use nreal light glasses on a moving platform, the scene is getting disoriented, to correct it we require gravity vector. please let us know how do we accomplish this?

please let us know. how do we use it on moving platform without gravity vector?