Hi, guys.
I want to manually change the position and rotation of the head pose.
It seems that the head pose is maintained by the native level and can only be updated by the transform of CenterAnchor. but it requires the function NRInput.GetControllerAvailableFeature(ControllerAvailableFeature.CONTROLLER_AVAILABLE_FEATURE_HAPTIC_VIBRATE) to be true, but in my case it always returns false.