Hello,
I’m having trouble with an object that uses a Shader with a Render Queue of Transparent
not displayed in the captured video.
If I change the Render Queue to AlphaTest
, it will be seen in the video.
But, I’d like to keep it Transparent
if possible.
I tried debugging NRSDK\Resources\Record\Shaders\AlphaBlend.shader
and found the following line in the fragment shader
fixed3 col_tex = lerp(col_bg.rgb, col.rgb, col.a)
I found that the value of col.a
is always 0, if the Render Queue is Transparent
.
Does anyone have a solution to this trouble?
Thank you.
Development environment
- PC OS version: Windows 10 64bit
- Unity version: 2019.4.29f1
- NRSDK version: 1.6.0
- Smartphone OS version: Android 11
- Glass Device: NrealLight