Is it possible to edit the TrackingImageDatabase at Runtime (specifically not in the editor)

I am trying to figure out if there is a way to add to the TrackingImageDatabase to create new image targets on the fly while using an app on the Nreal Light.

I see the NTTrackingImageDatabase class has an Add() and RemoveAt() function but this is only available if in the editor. Is there a way to have similar functionality while using the app? Or maybe creating a new TrackingImageDatabase while using the app?