Hello, we are having problems using the RGB camera. Even using the sample scene, there are a variety of errors in the logs, including:
Error NREAL Usb submit transfer failed: ret=-1, errno=12, Out of memory
Error NREAL [2022-10-18 13:41:21.102] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 1020376
Error NREAL [2022-10-18 13:41:21.134] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 354628
Error NREAL [2022-10-18 13:41:21.168] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 255024
Error NREAL [2022-10-18 13:41:21.203] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 1537060
Error NREAL [2022-10-18 13:41:21.235] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 365780
Error NREAL [2022-10-18 13:41:21.269] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 1135560
Error NREAL [2022-10-18 13:41:21.303] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 1261004
Error NREAL [2022-10-18 13:41:21.335] [21333] [ERROR] [NRSensor] Generic Camera data_bytes error, should be = 1843200, cur = 734060
In particular, “Generic Camera data_bytes error” keeps appearing every frame while the camera data is being acquired. In addition, after RGBCamTexture.Play() has been called the app often freezes for several seconds or even crashes completely.
Is there a solution? We are using version 1.9.5. We have tried it on multiple phones, and the problem appears in all of them.