Mouse tracking in Unity

Looking for some guidance on the best way to add mouse tracking and integration in a Nreal Unity app. We’re currently looking at the XR integration. The app will have several browser windows and we want to select then pass mouse events to the browser control.

The default Physics Raycast for the camera doesn’t pick up any mouse movements. I haven’t found a way to add the mouse cursor and events to the Unity/Nreal app. Thanks in advance for your help.


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