No Postprocessing?

Hi everyone, I’ve created a scene in unity which I’m running on the Nreal Light, everything is working well but in the build for Nreal I sadly have no post processing.

All cameras have post processing enabled
URP setting and renderer asset have post enabled
I can see post processing in the Editor
post processing works if I run the app without the glasses

Am I missing something?

The only thing in the postprocessing right now is bloom

Hi, could you please confirm whether the issue happens in App recording or you cannot see the bloom effects in the glass too? Please note that our SDK doesn’t support Unity bloom postprocessing, maybe you can try to use the third-party plugin?

I met that issue too. So I have to use SRP + MK Glow Lite to achieve bloom effect