Project & build & log:
- Open the project above
- Build the app
- See it crash on startup
- It’s a minimum repro project and nothing other than NRSDK in it.
- Uncheck “Development Build” on Unity’s Build Settings menu and the app will run fine.
- But we need to profile the Android runtime on development build…
- I don’t know if this issue is present with any other Nreal/Xreal devices.