Packaging Android apps using NRSDK2.2.0 could not overwrite installation to Mi 14, and the first build of the packaging console error!(Unity Version :2021.3.19f1 , Phone:xiaomi14 Android14)
Error message:
①:
DeploymentOperationFailedException: No activity in the manifest with action MAIN and category LAUNCHER. Try launching the application manually on the device.
UnityEditor.Android.AndroidDeploymentTargetsExtension.StartApplication (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.ProgressTaskManager taskManager) (at <817a7b1592114b8780b56aa797b594d2>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<>c__DisplayClass15_1.b__4 () (at <817a7b1592114b8780b56aa797b594d2>:0)
UnityEditor.ProgressTaskManager.Run () (at <830c43131bfd493c992eda1d9502c102>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <817a7b1592114b8780b56aa797b594d2>:0)
UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <830c43131bfd493c992eda1d9502c102>:0)
UnityEditor.PostprocessBuildPlayer+<>c__DisplayClass22_1.b__1 () (at <830c43131bfd493c992eda1d9502c102>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
②
UnityException: Could not find any valid targets to launch on for Android
UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at <830c43131bfd493c992eda1d9502c102>:0)
UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at <817a7b1592114b8780b56aa797b594d2>:0)
UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at <817a7b1592114b8780b56aa797b594d2>:0)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at <830c43131bfd493c992eda1d9502c102>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
③
UnityException: Could not find any valid targets to launch on for Android