So I want to reset players rotation so they can recenter the gameview to wherever we have free space on the room. I have tried many ways but none works with the Nreal rig. If I add a gameobject as a parent of the rig, the movement breaks (on editor mode), I have tried adding rotation to the rig but directly it keeps it self static (on gameplay it cant have its rotation changed because it follows the camera). I tried to rotate the camera but adding eulerAngles just breaks the angle too, even if I only add a rotation in Y. Any suggestions?
Are you going to achieve a recenter operation similar to VR headset (Oculus, etc.)? NRSDK does not have a recenter API so far, but we do consider adding it to the next NRSDK release.