RGB Camera recording system doesn't show alpha value of a material while recording

I have used the RGB Camera capture functionality provided in the NRSDK.
In unity scene have a material on a plane with its color set to black and alpha value or transparency set to 0. while viewing through the xreal I see the plane as transparent object. But after viewing the recorded video, I am seeing black material plane instead of transparent plane. How would i be able to get to see the alpha value of the material through the recording.

2 Likes

Hi, could you please tell me what version of NRSDK you are using? I tested the V1.10 NRSDK and set a transparent plane in my scene, and I can see and record it. If possible, please share your project with me. And you can also try my demo apk from the following link: TestTransparency.apk - Google Drive