Stable Object/Asset Grabbing

Hello, I am testing out the Grabbing function with the HandTracking demo provided in the nrsdk 1.9.5. When I load it into my glasses and interact with the objects, one thing I noticed is when I create a separate object like a Cube to grab, the best way I can describe it is it moves haphazardly in my grip, meaning it is not stationary when I pick it up and hold it. Is that how it’s supposed to work, or is there some component I’m missing?

You can refer to the cubes that were already placed in the scene for guidance. Make sure to add a Rigidbody and Collider components to your new Cube, as well as an NRGrabbableObject script. These components should help ensure that the object behaves correctly when grabbed.

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