We’ve noticed that when adding TextMeshPro components to the AR Scene that they always appear ‘in the distance’ when running on the Nreal device, i.e. they don’t appear to be in World Space, so you cannot walk around/behind them etc.
Has anyone else experienced this and come up with any solutions to put TextMeshPro components into AR as true 3D objects? Please note, we do not have this issue with other GameObjects using Sprite Renderers etc which behave as true 3D objects in AR.
Could this possibly be a shader issue? We noticed that the TextMeshPro components are currently using the following shader: TextMeshPro/Mobile/Distance Field