ThreeJS on NReal

Hello, has anyone managed to get any of the following working?

ThreeJS / ReactThreeFiber

React-XR

Any combination of ThreeJS and NReal?

Thanks! Philip

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I have tested the samples from the github page and they seem to work with the FarePlay app:

Link to the FarePlay WebXR update post. It explains the current limitations:

https://community.nreal.ai/t/fareplay-for-nreal-release-v0-50-is-out-we-got-webxr/997

I do apologize for the quality of the WebXR in my app. Its just the first iteration and Iā€™m planning on making it better in the future.

Please note that if you want to test the FarePlay, please wait for the v50.4 version. I discovered a bug while testing today that prevented dragging out links from the web browser. I fixed and uploaded the new version (50.4) to the Play Store, but it may take a while for the update to show.

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Hi, this is interesting.

However I wish to write my app in threejs and deploy it as an app.

I see most apps are done with Unity on NReal, however my ideal development environment would be ThreeJS in NReal.

ThreeJS react-three-fiber can deploy to mobile on android and iphone https://twitter.com/0xca0a/status/1460569744185217026

It can deploy using Expo

Do you think using expo could output the right image to the correct eyes, left and right?

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