Using Camera Textures in the Unity Editor

Hi, I want to do face recognition in real-time using dlibdotnet on the rgb camera texture.
Is there a way to do it in the Unity editor?
It’s hard to see the debug logs when running on an Android phone, so I wonder if Unity can set up a virtual space with face images(or video) and use a camera texture.

Hi, you can set the captured camera texture shown in the Unity editor by using our SDK, but I’m not sure if the face recognition result can be shown in it too.

Thanks for your reply. Could you please tell me how to set the captured camera texture in Unity editor?

The RGBCamrea-Capture demo shows you how to get the captured image, just like the following pic.