When previewing in unity my gameobjects move. When viewing thru glasses, no movement.
Below is the code i am using. Any ideas?
public Transform[] waypoints;
private int _currentWaypointIndex = 0;
private float _speed = .05f;
private void Update()
{
Transform wp = waypoints[_currentWaypointIndex];
if (Vector3.Distance(transform.position, wp.position) < 0.01f)
{
_currentWaypointIndex = (_currentWaypointIndex + 1) % waypoints.Length;
}
else
{
transform.position = Vector3.MoveTowards(
transform.position,
wp.position,
_speed * Time.deltaTime);
}
}