Voice Control On NReal Light Glasses

I am wondering if there is a way to make the nreal light glasses to receive voice commands (similar to Siri)? Is this a built in feature for nreal or is there anything in Unity that allows for this to work? Thank you!

It’s not a built in feature, but you can use a 3rd party plugin to implement this function. I had seen another developer done this about 2 years ago.

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I see, thanks for the information. I also wish to ask that if I build an app with nrsdk in it as a Windows desktop app, is it possible to control the hands/controller as input like it is in Unity Engine (e.g. Handtracking demo)? Is there any documentation on how to detect keyboard and mouse input to translate it as it would in the glasses?

Currently, there isn’t a Windows version of the SDK, so unfortunately, there isn’t any corresponding documentation available for handling input like hand tracking or controller input on that platform.

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I see. Is there a way to overwrite the scripts that control camera movement to correspond to wasd keys like it would be in the emulator? Where can I find those scripts?