Wondering the strategy behind NRInput.DomainHand

I’m wondering the return value of NRInput.DomainHand
If both hands are tracked, then how to define domainhand?

:slight_smile:

Hi Lik,
there’s no specific logic to control the DomainHand, but we do provide an API to set it.

OK~ A little bit strange :joy: :joy: :joy: