I believe enabling MR mode with a special app designed for the Steam Deck seems like a huge success. Your product complements both the portable nature of the Steam Deck, and fixes the Steam Decks major problem, which is a small screen.
Has anyone been paying attention? If a special app version is designed for Steam Deck, with MR mode, and marketed as such, I believe it would be a huge success for your current Nreal Air product. It is an actual use case, finally!
I think the only thing missing is a functionality to activate 3dof mode for monitor and mirror mode. If you could for example map the on/off button to activate the display to stay at its position, that would help a lot!
Atm you need to enter dekstop mode to get 60hz and 60fps. For some reason steamdeck recognize the airs as 30hz in gamemode, and there are not settings to change that…i tried so may things but nothing changed that behavier. I think we need to wait for a fix by valve or and nreal firmware the perhaps let the steamdeck regnize the correct way.
The nebula dev options dont change anything about that…
Hi, developer. Thanks for this info, could you please drop me an email then we can track this issue? The email address is: developer@nreal.ai. Thanks in advance.
Nreal, you should open up your drivers and firmware to allow the community to help. They will do it quickly, and for free!
If you dont have the time, please allow the community to help. It will make your product more useful, and successful.
Right now, nreal air only does 60hz on windows and linux, 30hz on Steam Deck.
Right now, nreal air only works as display only on windows, linux, and steam deck. No 3dof mode.
You made a good product. I am sure it was a lot of work, but it is missing a few features and fixes to really make it good.
Steam Deck + 3dof + 60hz + collaboration/communication with Valve would be a dream. Imagine your product advertised on Steam, as an add on to Steam Deck. So. Many. Sales.
Thanks so much for noticing and supporting our product. And really thank you for these suggestions, we are doing an investigation and some research on Steam Deck, and also trying to discuss with the Steam team now, I guess we will have a solution in near future. Please give us some more time. Thanks for your understanding.
I’ve been thinking about the same for some time.
Steam Deck is running SteamOS 3.0 which is an arch-based Linux distribution. It could use some work to bring up all the drivers and stuff.
Hope someone could get their hands on this soon. @Valve@Nreal
Yes being able to play at 60 fps is very important. It must be a glitch of some sort. I found a workaround online which entails disabling the ‘readonly’ function in steamos and modifying the ‘gamescope-session’ file. It works temporarily but reverts back after any system updates. Please make it a priority to fix this issue with Valve?
And it goes without saying that most of us knows to ensure the resource is set to 60fps before connecting. It’s a known bug that needs to be fixed. Regardless of what the source fps is set, the Air halves it.
Made an account just to say, i bout the nreal airs purely for the steamdeck. Im wholeheartedly impressed but i do belive the steamdeck requires all the love you can give it. It is the future of pc gaming
I just recently purchase the nreal glasses for the steam deck. Unfortuanlly I cannot get them to work. I activated them on the website too. Is there anything else i need to do to get them working?